OpenGL::List - Massively optimise your Perl OpenGL program with display lists |
OpenGL::List - Massively optimise your Perl OpenGL program with display lists
my $list_name = glpList { glBegin( GL_LINES ); glVertex3f( 0, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 0, 1 ); glEnd(); };
The glpLine function is used to define a block of Perl OpenGL instructions that should be immediately compiled into a display list.
Returns a new display list name that can be passed to glCallList()
later.
Bugs should be reported via the CPAN bug tracker at
http://rt.cpan.org/NoAuth/ReportBug.html
Adam Kennedy <adamk@cpan.org>
OpenGL
Copyright 2010 Adam Kennedy.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
The full text of the license can be found in the LICENSE file included with this module.
OpenGL::List - Massively optimise your Perl OpenGL program with display lists |