<SOFTPKG NAME="OpenGL-Shader" VERSION="1,01,0,0">
    <TITLE>OpenGL-Shader</TITLE>
    <ABSTRACT>OpenGL Shader Utility Module</ABSTRACT>
    <AUTHOR>Bob "grafman" Free (grafman@grafcomp.com)</AUTHOR>
    <IMPLEMENTATION>
        <DEPENDENCY NAME="OpenGL" VERSION="0,56,0,0" />
        <OS NAME="MSWin32" />
        <ARCHITECTURE NAME="MSWin32-x64-multi-thread-5.10" />
        <CODEBASE HREF="OpenGL-Shader-1.01-PPM510.tar.gz" />
    </IMPLEMENTATION>
	<IMPLEMENTATION>
        <REQUIRE NAME="OpenGL::" VERSION="0.56" />
        <ARCHITECTURE NAME="MSWin32-x64-multi-thread-5.12" />
        <CODEBASE HREF="OpenGL-Shader-1.01-PPM512.tar.gz" />
    </IMPLEMENTATION>
	<IMPLEMENTATION>
        <REQUIRE NAME="OpenGL::" VERSION="0.56" />
        <ARCHITECTURE NAME="MSWin32-x64-multi-thread-5.14" />
        <CODEBASE HREF="OpenGL-Shader-1.01-PPM514.tar.gz" />
    </IMPLEMENTATION>
	<IMPLEMENTATION>
        <REQUIRE NAME="OpenGL::" VERSION="0.56" />
        <ARCHITECTURE NAME="MSWin32-x64-multi-thread-5.16" />
        <CODEBASE HREF="OpenGL-Shader-1.01-PPM516.tar.gz" />
    </IMPLEMENTATION>
</SOFTPKG>
